package item;

import board.BoardUtil;

public class Club extends Item implements Weapon {
    protected int baseDamage = 6;
    protected int baseSpeed = 4;
    protected float range = BoardUtil.DISTANCE_DIAGONAL_1;

    public int getBaseDamage() {
        return baseDamage;
    }
    public void setBaseDamage(int baseDamage) {
        this.baseDamage = baseDamage;
    }
    public int getBaseSpeed() {
        return baseSpeed;
    }
    public void setBaseSpeed(int baseSpeed) {
        this.baseSpeed = baseSpeed;
    }
    public float getRange() {
        return range;
    }
    public void setRange(float range) {
        this.range = range;
    }
}
